The Bear Cave

This project was my first exploration of the CG Groom process. After sculpting and posing in Zbrush, I textured this bear in Substance Painter and created her fur in Yeti for Maya. Next I imported her to Unreal Engine where I constructed her cave environment with landscape sculpture, UE Marketplace assets, atmosphere, lighting, and a custom particle simulation. Finally, I designed, animated and rendered the shots in the Sequencer and After Effects.

Light render

Light render

Albedo render

Albedo render

Full lighting initial pass. I later added more saturation to the post processing to enhance the stylization, but I also like the more neutral look.

Full lighting initial pass. I later added more saturation to the post processing to enhance the stylization, but I also like the more neutral look.

My original Zbrush sculpt. This bear was inspired by the short-nosed Spectacled bear of South America, and Sun bear of Southeast Asia.

My original Zbrush sculpt. This bear was inspired by the short-nosed Spectacled bear of South America, and Sun bear of Southeast Asia.