This project was my first exploration of the CG Groom process. After sculpting and posing in Zbrush, I textured this bear in Substance Painter and created her fur in Yeti for Maya. Next I imported her to Unreal Engine where I constructed her cave environment with landscape sculpture, UE Marketplace assets, atmosphere, lighting, and a custom particle simulation. Finally, I designed, animated and rendered the shots in the Sequencer and After Effects.