Jessanne Oliva
Jessanne Oliva
Technical Artist | 3D Generalist
Los Angeles, United States

Summary

ABOUT ME
I am a Multidisciplinary Technical CG Artist with professional experience in real-time rendering, environment & character art, cinematic animation, and UI integration. I'm also an Otis College of Art & Design Digital Media alum with a strong foundation in artistic development, technical pipelines, and collaborative production. When not working, I enjoy being outdoors admiring trees and complementing dogs.

Thanks for checking out my art!

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Skills

Character ModelingTexturingCinematics3D ModelingMotion Graphics3D VisualizationEnvironment DesignLightingSet DesignCreature ModelingCreature DesignEnvironment ModelingMatte PaintingPBR TexturingTexture Baking3D AnimationRenderingConcept ArtIllustrationSketchingGraphic DesignVisual Development

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Cinema 4D
Cinema 4D
Houdini
Houdini
Maya
Maya
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
Procreate
Procreate
Nomad Sculpt
Nomad Sculpt

Reel

Experience

  • Technical / UI / Environment / Cinematic Artist at Para Futura
    Los Angeles, US
    October 2024 - Present

    ● Designed and implemented modular, data-driven UI systems in Unreal Engine for military aerospace simulation title.

    ● Produced real-time environments and cinematic sequences, including modeling, texturing, lighting, animation, VFX, and rendering.

    ● Collaborated with engineering and design to integrate high-performance, scalable, cross-platform compatible, visually striking UI systems.

    ● Built 3D assets optimized for visual quality and technical constraints.

  • Real-Time Key Art Artist at Chaos Manufacturing
    Los Angeles, US
    May 2025 - May 2025

    ● Constructed cinematic key art scenes in Unreal Engine Sequencer with lighting, camera setups, and character posing.

    ● Retargeted mocap, blended animation data, and authored SK Mesh Pose Assets, ensuring efficient rig/animation integration.

    ● Composited renders using cryptomatte passes to deliver polished key art aligned with art direction.

  • 3D Generalist at Snap Inc
    Los Angeles, US
    April 2025 - April 2025

    ● Cleaned, retargeted, and optimized mocap animations for mobile game characters in Unreal Engine, Maya, and Blender.

    ● Improved performance and animation fi delity for real-time assets.

  • Character Artist, 3D Generalist at My Little Horrors
    Los Angeles, US
    December 2024 - March 2024

    ● Modeled, textured, and rigged stylized characters in ZBrush, Blender, and Substance Painter for game, animation & 3D print/toy pipelines.

    ● Directed character/product lookdev, lighting, and real-time promotional animations in Unreal Engine, establishing a cohesive style across deliverables.

  • CG Artist at Cantina Creative
    Los Angeles, US
    July 2024 - October 2024

    ● Delivered VFX and motion design for experiential projects with high-profi le clients.

    ● Executed modeling, rigging, lookdev, and animation workfl ows in Cinema 4D.

    ● Painted Concept and Key Art in Photoshop and composited CG elements After Effects.

  • Unreal Engine Artist - (Character, Environment, Cinematic, Technical) at Las Vegas Whaling Co
    Los Angeles, US
    February 2024 - June 2022

    ● Built interactive environments using landscape, foliage, vertex paint blended textures, and lighting tools.

    ● Customized Metahumans with modeled, textured, and skinned clothing & accessories.

    ● Captured and blended Blueprint-triggered cinematics into VR and third-person gameplay.

    ● Designed and packaged teaser trailer and demo level and for client prototypes.

  • 3D Artist- Environment / LookDev / Cinematography at Blizzard Entertainment x Otis College
    Los Angeles, US
    January 2023 - May 2023

    ● Produced a Diablo IV–inspired Met Gala themed cinematic in a two-person team.

    ● Handled environment, character lookdev, and cinematics from concept to final delivery under Blizzard art direction.

  • Teaching Assistant / Student Ambassador at Otis College of Art and Design
    Los Angeles, US
    April 2022 - May 2024

    ● Mentored students in modeling, rigging, texturing, and lighting, with an emphasis on real-time optimization.

    ● Guided cinematic storytelling workfl ows with storyboarding, previs, and animation.

    ● Represented the program to donors and industry professionals at events.

  • Co-Founder / Graphic Designer at Sweet Amsterdam LLC
    Los Angeles, US
    July 2015 - September 2022

    ● Co-founded and built brand identity through graphic, product, and motion design.

    ● Directed packaging, trade show visuals, and marketing content that increased brand visibility